Can Social Media Be Used in the Classroom?

It has been over 10 years since Apple released its iPhone and almost 15 years since the founding of Facebook. Today, it is now a well-known fact how much social media usage has completely changed the entire world. Facebook alone has more than 2 billion users, and most people own a smartphone. Of course, social media usage has been much more prevalent in younger generations compared to older generations because of their openness to trying and using technology. However, there are a few social media statistics that would surprise many people, and this is Israel is actually ahead of many developed countries like America or France in regards to its social media usage. In addition, roughly 94% of all Israeli internet users are on at least one social network.

There can be no question about how rampant social media usage is in Israel today. However, we must state that despite Israel’s heavy usage of social media, it has a very effective adult education system in place. The Organisation for Economic Co-operation and Development reports that Israel is the 3rd highest country for adult education, and has even beat out the United States of America. Among Israelis between the ages of 25 and 64, around 49.90% completed some form of higher education, thus beating out the US by nearly 4%. Canada and Japan ranked the highest in this study, with completion rates of 56.27% and 50.50% respectively. Therefore, we can see that even despite Israeli’s heavy use of social media, their adult education levels are still impeccable.

In fact, several Israeli startups are using social media, technology, and gaming to improve Israel’s learning process. For example, Gamify is a startup that allows children as young as six to create their own educational and recreational mobile games. The goal of their platform is to assist kids in learning about technology, collaborative coding, and entrepreneurship. The platform also allows kids to express their creativity like never before. Kids have already used this platform to make over 5,000 games, and there is even a pilot program in place at around 20 Israeli schools to help students learn how to code, and have access to an Apple collection of apps. Mathika is another gamified education startup. However, it only focuses on math for its program. Mathika helps anyone, including individuals who are well-versed in math, to further enhance their skills. This self-funded platform creates game-based environments which heavily involve math. Students are even encouraged to keep learning on their own through the platform, and so far, it has been a significant success.

In conclusion, as smartphones and technology are becoming more and more prevalent in today’s society it is becoming more and more difficult to separate its use from the schools and workplaces. However, this use of technology does not need to be a hindrance, for as we see in Israel, technology has been used as a constructive tool to help students learn about mathematics, coding, and computer science, and is slowly teaching other subjects too.

About the Author
Frank Coutinho is passionate about business and entrepreneurship. After studying Business Management at university he started his own e-commerce company. He enjoys reading the daily business news, especially news on startups and the technology industry. In his free time, Frank enjoys reading, soccer, hiking, and watching documentaries.
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