Luc Bernard

Video Games and the Holocaust.

I remember being a susceptible student in France and watching Schindler’s List in class. I recall the heartbreaking impression it left on all of us, and to this day, I believe Schindler’s List to be the most effective tool not only for Holocaust education, but to show people the grave consequences of antisemtism. Unfortunately, many schools shockingly don’t even have the Holocaust in their curriculum, much less show Schindler’s List. With antisemitism on the rise, and Holocaust denial at an all time high, it is now more important than ever to teach a whole new generation about antisemitism and where hate leads. Considering the preferred form of entertainment for young people is video games, we have the opportunity to tap into uncharted territory and create an educational video game about the Holocaust, and I believe our game, A Light in the Darkness can do just that. An educational, interactive, widely translated, and free experience.

The Light in the Darkness – Coming to Xbox in 2022.

Over the past decade, the Holocaust has been rapidly fading from memory and Holocaust distortion is at an all time high.

With the majority of young adults lacking in basic knowledge about the Holocaust, are the old methods still working? Apart from organizations like The Shoah Foundation and the Ghetto Fighters’ House Museum trying new ideas, there doesn’t seem to be many plans to try a new approach to Holocaust education. In recent years, Holocaust organizations as well as museums have become interested in Virtual Reality, while I find this new technology alluring, and I believe we desperately need to seek out new mediums in order to reach this new generation, the mass market isn’t really there yet. Moreover, to put it bluntly, people generally just don’t go to Museums anymore. With the lack of VR success, and limiting the experience to only Museums, the entire project will only reach a limited audience.

March 10th 2008, I was a 22 year old game director, and the New York Times released an article titled No Game About Nazis for Nintendo, which was about the first version of the game I was working on about the Holocaust in France, framing it as a Nazi video game rather than one about the Holocaust in France. This set up a whole debate a decade ago on whether a video game should be able to tackle a subject such as the Holocaust. One side agreed that with two thirds of young people in America that don’t know that 6 million Jews were killed in the Holocaust and denial being at an all time high, the subject matter is necessary. Then there’s the other side that clearly doesn’t understand video games but states that they should never be able to touch the subject. Instead of those organizations and people coming to me and having a discussion about what I was trying to do, they publicly shunned me and refused to even have a conversation when I reached out to them. Despite a few companies reaching out with words of encouragement every couple of years, I dropped the project. 

The Light in the Darkness – Releasing on Xbox in 2022.

2020 was the year where everything changed. I was given the opportunity to speak to students via Zoom at the University of Haifa about the project. Shortly after, several other universities invited me to speak about digital media and Holocaust studies. While doing these talks, I spoke to a few professors about why I discontinued the project due to the lack of approval of Holocaust organizations. What they told me changed my views and way of thinking moving forward: I must not be afraid to do something new, organizations who disapprove of using video games as a new medium simply do not understand it.

The Light in the Darkness – Releasing on Xbox in 2022.

Following their advice, I then started to work on the project again in late 2020, only this time it would be from square one. Since I knew I would be dealing with a very sensitive subject, I needed an expert. I asked Victoria Walden at Sussex University to become an advisor.

The Light in the Darkness – Releasing on Xbox in 2022.

Early 2021, while still working in pre production for the video game, I began to notice some of the biggest Holocaust organizations starting to follow me on Twitter. I did not know what they thought of the project, if they were in favor or not, but they showed interest nonetheless. Maybe things have changed this time. All these years later these non-gamers no longer view video games as simplistic mindless forms of entertainment anymore, but  view it for what it is: the biggest medium in entertainment, surpassing films and music combined!

The Light in the Darkness – Releasing on Xbox in 2022.

Spring 2021 was a pivotal moment. With Israel and Hamas in conflict, what I saw online was something I never thought I would see in my lifetime. People actually wishing for a new Holocaust, peers from my industry turned antisemetic, and Nazis flags being waved infront of the Los Angeles Holocaust Museum. Nazi flags in my neighborhood. I painstakingly came to the realization that the world has forgotten the hate that lead up to the Holocaust, and that antisemitism has become acceptable again in the Western World. No matter how many times Jewish organizations warn people on social media and explain why antisemitism is bad, it’s just echoing in a bubble, considering the majority of their followers are Jews who are already more than knowledgeable and well experienced on the effects of antisemitism, when their target audience should instead be non-Jewish people.

The Light in the Darkness – Releasing on Xbox in 2022.

Fall 2021, Wired ran a exclusive piece on The Light in the Darkness , and suddenly a lot of organizations finally understood it. From Claims Conference to tweeting about it, to executives at big companies reaching out to know more about it. While the response has been overwhelming, we still have a long way to go in terms of convincing organizations that video games can be educational. In fact, one organization claimed that video games will never be educational, which if you ask any teacher they will tell you this statement is false. Despite all the naysayers, we plan to release on Xbox and Windows next year. Whether I succeed or fail is unimportant to me, my only hope is to make something that is impactful that we can reach a new generation to educate them about hate and history, and hopefully inspire other developers to tackle this subject and be able to tell the stories of those we’ve lost before they’re gone forever.

About the Author
Luc Bernard is a French Jewish video game creator and director. Known for his game The Light in the Darkness, which has received rave reviews across the globe, Luc is changing the way people view video games and Jewish history. With an insight on Jewish culture and a realism that has never been seen with in a game, The Light in the Darkness tells a moving story of a fictional family of Polish Jews caught up in the Holocaust in France. The game has gone on to be dubbed in different languages around the world. Luc’s most recent accomplishment is the inclusion of a Holocaust Museum into gaming juggernaut Epics Fortnite, changing the way people play and watch videogames. Born in France and raised in poverty between France and the UK by his grandmother, Luc knew there was more for himself and his Jewish culture. By 16 he was making games and had his sights set on the American Dream. He went from living in France to living in Los Angeles, pursuing his gaming career. Known as a thought leader and a disrupter in the space, Luc wanted to do things his way: he self-financed his passion, believing he had a duty to share the stories of the 6 million Jews and who they were as people, not just what their death was. Luc released the game for free — and the game has seen massive success. The Economist said, “It makes for sobering gameplay, though that’s the point. Bernard wanted to show that for Jews survival was just a matter of luck. He hopes that his creation will be used as a teaching resource for young people for years to come.” Luc is represented by UTA and lives in Los Angeles.
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